Munchkin Goats May Munchkin Petting Zoo February Munchkin 2 — Unnatural Axe August Munchkin Unicorns June Munchkin Foam Unnatural Axe November Cleric Cleric Cleric Crabs Curse! Change Class Curse! Change Race Curse! Change Sex Curse! Chicken on Your Head Curse! Duck of Doom Curse!
Income Tax Curse! Lose a Big Item Curse! Lose a Level Curse! Lose a Small Item Curse! Lose Two Cards Curse! Lose Your Class Curse! Lose Your Race Curse! Corrected Errata Corrected in the 27th Printing On p. Corrected in the 24th Printing In the 19th through 23rd Printings, Ghoulfiends should say "No items or other bonuses help against them — fight with your Level only.
Bones should be Undead. The Swiss Army Polearm should say "2 Hands". Sign Up. Follow us. Home Products Games. New Year, More Munchkin! Goodbye to ! Buy Find a store International Editions. Munchkin Booty. Image Gallery. Munchkin Goats May Munchkin Warhammer 40, Rank and Vile March Munchkin Petting Zoo February Munchkin October Munchkin Harry Potter June Munchkin Enhancers November Munchkin: Critical Role April Clam Curse!
The goal of Munchkin is to reach level 10 or level 20 in an "Epic" Level game. Every player starts as a "level 1 human with no class Heh, heh " and has to earn levels by killing monsters or other means.
Other means include selling a thousand gold pieces worth of items, or playing "go up a level" cards. A typical game runs for around an hour. Each person's turn begins with the player "going into a room" by Opening a Door often referred to as kicking down the door by drawing a Door card face-up.
If there is a monster in the room, the player fights the monster. If the player's level plus bonuses from the player's equipment such as Really Impressive Title is higher than the monster's level plus any bonuses the monster might have such as Enraged, Humongous, or Buffed , then the player wins the fight and moves up one level though some monsters grant two levels , and takes the monster's stuff. If the drawn card is a curse card, it takes effect immediately.
If the player did not find a monster in the room, then the player can choose to either draw another Door card face down looting the room or fight a monster from his hand looking for trouble. To prevent opponents from achieving the winning level 9, 10, 11, 20, or 22 depending on pre-game selections and card play , players can give enhancing cards such as the Big Honkin' Sword of Character Whupping to whatever monsters are fighting the other player so that the monsters will win and cause the player to have to try to Run Away from the monsters and maybe have to suffer "Bad Stuff" from the monsters, or throw curses on each other or have them happen randomly , such as New Edition Rules causing all players to lose a level.
Players can also use items against each other such as Itching Powder making the player throw away any clothing or armor. Every card played resolves instantly, with few exceptions which include the use of the card Wishing Ring to cancel curses. Players can help each other defeat monsters, adding together their level and bonuses to beat the monsters. The player who helps the other player can negotiate a deal to receive some of the Treasure cards earned by defeating the monster, or some other advantageous trade, but the helper never gets a Level for helping without playing a card or using an ability that allows it e.
Players can gain extra abilities or advantages by getting "Class" or "Race" cards; as an example, players using the Warrior class win a battle in the event of a tie between their and the monster's level and pluses, while a player using the Elf race gains a Level per monster whenever they assist another player in killing a monster.
Certain monsters, such as Squidzilla , gain an advantage against certain races or classes.
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