It was released February and its story follows directly after the events of Killzone 2. The story begins immediately after the conclusion of the previous game. They head for the mushroom cloud at the center of the city, where the few remaining ISA ships are gathering to extract their decimated ground forces, but Sev and Rico become separated from the rest of the convoy.
Forced to fight their way out alone, they encounter heavy resistance as they pass through Helghast museums and other cultural centers in a city that is now a nuclear waste land. Upon reaching the extraction site, Sev and Rico disobey Narville's orders and proceed to rescue Jammer and her squad from heavy Helghast resistance.
However, by the time they return to the pick-up site, they are too late, and can only watch as the final ISA ships depart the planet without them. Six months later, the Helghan senate meets to discuss their disappointment at the continued guerrilla resistance being put up by the stranded ISA troops, whom the Helghast have failed to seek out and destroy.
The meeting ends when Chairman Stahl storms out following heated argument with Admiral Orlock on the matter of Visari's succession. After refusing to hand over the advanced weapons being developed by Stahl Arms to the military, Stahl organizes his private army to hunt down the ISA survivors. In the alien and dangerous Kaznan Jungle , Sev and Narville have set up a make-shift camp in which a small group of ISA troops are hiding out.
After a patrol goes dark and the camp loses contact with Vekta , Sev and Corproal Kowalski move to the communications uplink located across the jungle.
There they find that the Helghast have discovered their position and that their home world, Vekta, has brokered a peace deal with the Helghan high command. The ISA leadership then orders Narville to surrender to the Helghast to honor the terms of the peace agreement.
Realising surrender will only lead to death — or worse — Sev and Kowalski race back to camp and attempt to hold off the attacking Helghast while the rest of the men evacuate. However, Sev and Narville are captured when they run out of ammunition, and any remaining men found are executed. Proud of having captured Visari's murderers, Stahl broadcasts news of their detention on an open channel, allowing Rico and Jammer, who have been hiding out elsewhere on Helghan for the last six months, to launch a rescue mission and rescue Sev.
The two then head after Narville. They track him to Stahl's base and discover a horrifying new infantry weapons system that uses irradiated Petrusite , inflicting a horrific death on its victims. Disguised as Narville's executioners, Sev and Rico infiltrate Stalh's facility and rescue Narville and several other ISA soldiers, being held as prisoners of war and test subjects for Stahl's new weapons.
As they flee, Rico and Sev hack into the facility's computers, discovering Stahl is preparing to destroy Earth using irradiated Petrusite weaponry launched from his personal cruiser, currently in orbit around Helghan. The team sets off in pursuit, the fate of Earth now at stake.
Orlock, who has now become the Helghast's leader, orders Stahl to turn over his new weapons to the Helghan military. He heads for Stahl's flagship to meet him personally, secretly planning to eliminate Stahl once he obtains the weapons. However, Stahl turns on Orlock, demanding his submission. Orlock refuses, leading Stahl to order his cruiser to destroy the surrounding Helghast fleet, hoping to force the Helghan leaders into submission.
He is attacked by Orlock, but Stahl quickly overcomes his rival and murders him, before making final preparations for the bombardment of Earth. Meanwhile, on the ground, the remaining ISA troops assault the orbital elevator that will grant them access to Stahl's cruiser. They encounter fierce resistance, including a vast MAWLR walker, but Sev, Rico, Narville, Hooper , Jammer and their remaining men manage to fight their way through to the elevator and head into space.
There they hijack two space fighters and engage the Helghast fleet in a dog fight, eventually managing to destroy Stahl's cruiser with nuclear warheads. However, when the cruiser detonates within Helghan's atmosphere, the irradiated Petrusite it was carrying erupts and leads to a global cataclysm, killing millions on Helghan and wiping out the majority of life on the planet.
Jammer remarks that Helghan has gone dark, as she cannot pick up any transmissions from the surface. The remaining ISA personnel are now free to return home, although Sev solemnly contemplates the number of lives lost in the Petrusite explosion.
In a post-credits scene, two Helghast soldiers are searching through the irradiated ruins of Helghan when they come across an escape pod. The pod opens and the soldiers bow to the unseen occupant, greeting him with, "Welcome home, sir.
The gameplay strongly resembles that of Killzone 2 albeit with several tweaks and changes. Similar to the first Killzone, the game takes place in various harsh environments such as Arctic landscapes, a lethal alien jungle, nuclear wastelands as well as space battles rather than only the city-scape environments which were present in Killzone 2. Another notable new feature is the ability to use jet packs in the game, which were also. The game also features a revamped close combat melee system called Brutal Melee which includes new brutal melee attacks as well as the ability to string together multiple attacks in a combo.
A new weapon called the WASP has also been added, which acts as a multi-firing rocket launcher firing in spiral formation. Killzone 3's multiplayer supports three different game modes: Guerrilla Warfare , Warzone , and Operations. What sets "Warzone" apart from other games in the genre is the way that each objective is used. Rather than having each game type be its own separate mode, the objectives cycle randomly during the course of gameplay without ever interrupting the match.
The best players are featured throughout the match in cutscenes depicting their successes. Killzone 3 also supports offline split-screen co-operation for two players, which allows two players using the same console to play the campaign of Killzone 3 offline. This is a feature not present in Killzone 2. This is the only mode that supports offline split-screen multiplayer in Killzone 3.
The Helg'hast Edition for North America comes with an authentic "Helghast Helmet" replica which opens to reveal an art book, a copy of Killzone 3 , and the Super Voucher in the Killzone 3 game case and a "Cloaking Helghast Marksman " action figure 6.
The art book is a page hardbound art book featuring imagery from the Killzone universe. Both vouchers include the Killzone 3 soundtrack, Killzone 3 Behind the Scenes bonus video content giving a look at the making of the game , an exclusive PS3 dynamic theme, the "Retro Map Pack: Reclaimed Territory", double XP for the first 24 hours of multiplayer gameplay, and full access to all weapons and abilities during the first 24 hours of multiplayer gameplay the 24 hours begins upon redemption of voucher and counts down regardless of player being online or offline.
The Collector's Edition is exclusive to Europe and Australia. The limited Collector's Edition was available only through pre-order. It also included another PSN voucher as a pre-order bonus, which either unlocked all weapons and abilities, gave double XP both for first 24 hours of multiplayer gameplay , or 3 Unlock Points to use on any weapon or ability.
In the Netherlands, players could purchase the Collector's Edition for the price of the standard edition if they pre-ordered from Game Mania stores. Killzone Wiki Explore. Page history Organizations Characters Vehicles Weapons. Explore Wikis Community Central. Register Don't have an account?
Killzone 3 Helghast Edition.
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